perm filename HAND4[224,DBL] blob
sn#098317 filedate 1974-04-23 generic text, type T, neo UTF8
00100 STANFORD UNIVERSITY
00200 COMPUTER SCIENCE DEPARTMENT
00300 SPRING, 1974
00400
00500 MODELS OF THOUGHT PROCESSES
00600 (artificial intelligence)
00700 CS 224
00800 T Th 1:15-2:30, Room 300
00900
01000 Handout #4 April 25, 1974
01100
01200 1. Administrative details: New TA office hours are T 11-1:15,
01300 Th 12-1:15, 2:30-3:15. Office is Polya 263, ext. 1646.
01400
01500 2. Homework set 4. Due: May 2, 1974.
01600 Your assignment, Mr. Phelps, is to propose an information
01700 processing model of psychology, test its predictions against a
01800 human protocol, and discuss the results. And none of this 'if you
01900 choose to accept it' nonsense. Hint: the following constraints
02000 will reduce this effort from ~5 years down to about five hours.
02100 (a) Concentrate only on how a human solves the missionaries
02200 and cannibals problem. Don't worry about other tasks or skills (such
02300 as learning, cognition, generalization, forgetting, motor
02400 coordination, emotions, drives) which are obviously not as important.
02500 (b) If you don't want to invent a new model of how a person
02600 solves the M&C problem, you may select one you have heard about and
02700 try to apply it to M&C. We suggest that you gather data before devis-
02800 ing a new model, but of course you may create it from scratch. The
02900 GPS formalism seems suitable, although others may be better.
03000 (c) Once you have a model, actually describe how your model
03100 finds a solution to the M&C problem.
03200 (d) Take a protocol from a human subject who produces a
03300 running commentary on his/her own process of solving the problem.
03400 Quit when the subject solves the problem or gives up, or when you
03500 give up. Don't give up until you've at least finished reading the
03600 assignment, however. Be sure to record the protocol (paper,
03700 magnetic tage, etc.)
03800 (e) Reduce the mass of raw protocol data to a representation
03900 in which it may be tested against your proposed theory. If you are
04000 looking for a good place to kluge (cheat), this is it. A problem
04100 behavior graph is a representation of the type we're talking about.
04200 (f) Validate or invalidate your model by comparing the
04300 subject's performance with the model's predictions. Devise some
04400 measure of agreement (no. of states in common; number of false
04500 paths tried; relative times between moves; point at which the
04600 subject/model gave up; etc.) Suggest explanations for any disagreement
04700 with your model (perhaps propose a new model). If there was no
04800 difference, explain this very very carefully, and consider a career
04900 in information processing psychology.
05000 (g) Discuss the difficulties you encountered at each stage
05100 of your research. Was this a good research paradigm? Do people
05200 really generate problem behavior graphs in their head?
05300 (h) You may work in small groups. Don't spend too much time
05400 on any one phase: try each part to get the feel of it, at least.
05500 It is unimportant whether your model is validated or invalidated in
05600 step (f).
05700 (i) If this assignment kills you, the secretary will disavow
05800 any knowledge of your actions. So will the professor. Good luck, Jim.
00100 3. Comments on homework assignment #2.
00200 Many people seem to have missed the concept of doing an ordered
00300 search: for each node, compute the f∧ value as the sum of the g value
00400 (cost to that node) plus the h∧ value of that node. Expand that tip node
00500 having the lowest f∧ value -- regardless where in the tree it is.
00600 Compute f∧ values of new nodes, and again look all through the tree
00700 for the node with the lowest f∧ value to expand next.
00800 As examples, we shall mention a few h∧ functions, and show the
00900 corresponding trees for three of them.
01000 h∧ ≡ 0. Clearly 0 ≤ h∧ ≤ h. Graphed in Fig. 1.
01100 h∧ ≡ (cost of the cheapest arc anywhere)x(number of cities left
01200 to visit, including A). Graphed in Fig. 2.
01300 h∧ ≡ sum, over cities still to be visited, of the cheapest arc
01400 into that city.
01500 h∧ ≡ sum, over unvisited cities, of the cheapest arc between that
01600 city and any other unvisited city. Graphed in Fig. 3.
01700 h∧ ≡ dist. from A to nearest unvisited city, plus distance from
01800 current node to nearest unvisited city, plus the sum,
01900 over unvisited cities excluding A, of the two shortest
02000 distances connecting that city to other unvisited cities.
02100 h∧ ≡ h. Note that this requires a great deal more work to compute
02200 than h∧ identically zero.
02300
02400 Many more h∧ functions were proposed, but some of them violated the
02500 admissability of A*. For example, many were not lower bounds on h.
02600 A key concept is that as the complexity of calculating h∧ increases
02700 more and more, there comes a point where it's no better to spend the
02800 time computing f∧ = g + h∧ for each node than it would be to simply
02900 generate every possible node. The last h∧ exemplifies this. Note
03000 that the h∧ graphed in figure 3 is relatively simple, yet directs the
03100 search almost always along a goal path.
03200
03300
03400
03500
03600 (The graphs were done by T. Pettit, in full color, and lost something
03700 in the photocopying process)